Virtual morality
- Plato vs Aristotle (PC, PlayStation, Xbox)
- Dual wielding morality
- Normalization and the hyperreality of morality
- Second Life, second thoughts?
Recommended Readings/Viewings
Key concepts, people, etc
- Plato and Aristotle
Ancient Greek philosophers, often (cartoonishly) used to represent two different attitudes to the arts
Plato: they are misleading lies and take our attention away from more important things; they lead us to be immoral
Aristotle: they are useful as catharsis, a steam-valve for our strong emotions to be released in a safe way
- Catharsis
The effect whereby an individual can release their strong emotions (fear, anger, lust, etc) in a safe vicarious way, through watching drama (eg, a horror film or a romantic comedy) or now by playing a video game
- Ganking
In a video game, using underhanded means to kill opponents
- Dual wielding moral action
As argued by Stacey Goguen, the situation we are in when we are interacting in a fictional virtual world, through an avatar and with other avatars, and at the same time we are a real person interacting with the real people behind the other avatars; thus we "wield" two separate moralities in two separate moral spheres (game morality and real-world morality); these may come into conflict with each other and bleed into one another
- Normalization
The process whereby moral values become standardized or acceptable in a society through how they are represented in culture; for instance, as more homosexual couples have appeared in tv shows, homosexual couples have become more normalized in society; on a more negative, note, however, as criminality is normalized in many Netflix series, for example, criminality also becomes more normalized in the minds of society
References